Swace ICO interview

Disclaimer: for the ICO section we have developed a short Q&A with ICO representatives. All answers are presented exactly as offered. The content of the answers is not altered in any way and is the sole responsibility of the ICO representatives. At the end of the interview, you will find a rating that is given by our team, taking into consideration different factors. We consider projects rated above 8 as good projects, however we strongly advise you do your own research, as our website does not contain financial advice.

Name and position of the person responding: Dovydas, CEO/Founder
ICO website: https://www.swace.io/
Whitepaper URL: https://www.swace.io/downloads/Swace_Whitepaper.pdf
Restricted countries: USA
Soft cap (USD): 3.000.000
Hard cap (USD): 23.000.000
Token Sale start date: 7/1/2018
Token Sale end date: 8/1/2018

Describe your ICO project in one paragraph: 

Rewarding social gaming platform built on blockchain that will revolutionize the way young, upwardly mobile people engage with great brands.

 

How is your project different than other ICOs announced recently?

Swace is in the end of product development and planning to introduce their platform before the end of coin sale. They have been developing the concept since end of 2015, focusing on real existing problem brands face – digital disengagement. Most brands do not get enough results from digital advertising, Swace is bringing the solution for real engagement with brands for businesses and reward based gaming system for users.

 

Is your token an utility token? What is its utility?

Swace token is a payment token, officially treated as non-securities, with legal jurisdiction in EU.

Does your ICO currently have partnerships or strategic relationships with other companies or organizations?

Yes, definitely, we believe in power of strong partnerships. One of the greatest integrations we are going to have is with Israeli blockchain start-up – Bancor. We have already signed number of contracts with great global brands and are implementing their ideas for first games to be launched in Lithuania by the end of summer, 2018.

 

How do you plan to use the funds in developing the project? (Ex. 40% R&D, 20 marketing, 40% pizza)

43% R&D, 23% HR&corporate , 18% marketing, 11% legal , rest reserve and additional expenses.

 

As a conclusion, here are TokenCouncil’s ratings:
Project idea: 9
Token utility: 8
Partnerships/real world usage: 8
Overall media buzz: 8
Communication channels and openness: 9
FINAL SCORE 8.4